22
Mar
3D with photorealsim was always a dream of the computer
industry since the very beginning of 3D graphics rendering.
The main problem however was that real-time rendering of
3D scenes was complex and computers didn’t have the power.
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March 22, 2019Netspark
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FILED UNDER :
Computer ,
News ,
Technology ,
Video TAGGED WITH :
development ,
GDC ,
raytracing ,
RTX ,
San Francisco ,
tech demo ,
unity ,
unreal ,
USA
09
Mar
On the GDC 2012 EA and Maxis have shown a new version of SimCity. Simcity 4
is the newest version of the game since 2004, offering a sort-of-isometric view
and real 3D objects ingame. The game depth was really high but not higher than
in Simcity 3000 (published in 1998). I’m a big fan, who has played the original.
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